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Flooding, a Retrospective

The flood has, well, not ended. But we have escaped it. We still have things to move and premises to sort, but we've been able to get back to work.

Work is continuing on both of our current projects, but we have turned our attention from the flood and back to The Viceroy. Now that it's mostly sorted as far as reproducing previous mechanics, we're stopping to take stock of what we can improve and change. We want to make it as much of a clear set of competing choices as possible while playing, without losing the original flavor of the game.

There is a Sid Meier misquote that I often say which is, "A game is a series of interesting choices." But apparently what he actually said was, "A game is a series of meaningful choices." That's a much better quote. Because The Viceroy is a good example of a game that is a series of interesting choices, but some of those choices are not meaningful. Still, giving all of those choices meaning through building balancing and effect alteration is extremely difficult, especially with the original game's feeling to maintain.

But progress continues, both in reconceptualizing things in small but meaningful ways and drying out the office furniture. As always, we'll keep you posted.


 
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AFTER THE EMPIRE

This is a complete remake of the original game we put on Steam Greenlight: After the Empire!

THE VICEROY

We are rewriting The Viceroy and hope to put out a Java version very soon!

AFTER THE EMPIRE LAUNCH!

 

This Friday, our latest game After the Empire will be available on Steam!

NEXT BLOG

 

Almost every Friday there will be a Goatee Games update, as well as patch notes as needed

© 2017 Goatee Games

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